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Second Life is an online virtual world, developed by Linden Lab, based in San Francisco, and launched on June 23, 2003.By 2013 Second Life had approximately 1 million regular users, according to Linden Lab, which owns Second Life.
They can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, build, create, shop and trade virtual property and services with one another.It is a platform that principally features 3D-based user-generated content.Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects.There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects.Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported.
The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.
In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.
In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which in prototype form was seen as a clunky steel contraption with computer monitors worn on shoulders.
Although he was familiar with the metaverse of Neal Stephenson's novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted early virtual world experiments during his college years at the University of California, San Diego, where he studied physics.s poster child and symbol for the economic opportunities that the virtual world offers to its residents.
At the same time, the service saw a period of exponential growth of its user base.
On December 11, 2007, Cory Ondrejka, who helped program Second Life, was forced to resign as chief technology officer.